Creating Believable Character Renders In Modo

Creating believable 3d character renders using Modo.

Free Tutorial
 
In this short tutorial, we're going to look at how to set-up and render one of our retopologised head scans using Modo. All the final scene files and texture for this project are available on our store.  Simply click here if you're interested. If not, we hope this little breakdown is useful in some way.
 
Scan data projected onto animation ready mesh.
Preview Render In Modo
Rendering with alternative HDRI's
 
Other heads available
Close up showing details
A Fully retopologised Animation ready 3D head scan created from our Male 05 Cleaned Scan data. This is not just the model we have also take the time to create a Modo render scene with a full subsurface scattering shader and lighting setup complete with a free 10K HDRI for lighting.
 
This is the perfect place to start if you are interested in creating a facial rig using our expression scans.
Below is a full list of what is contained within the Zip File. All texture are avalaible in both .PSD and .JPG for ease of use.
 
Included Assets
 
ZTL-
 
Head
Teeth
Tongue
Eye balls
Eye Lenses
Eye Lashes Mesh
 
OBJ-
 
Head Sub D Export level 1
Head Sub D Export level 2
Head Sub D Export level 3
Head Sub D Export level 4
Mouth
Eye balls
 
Normal Maps
 
Head Sub D Export level 1
Head Sub D Export level 2
Head Sub D Export level 3
Head Sub D Export level 4
Teeth Normal
Eye Lenses
Eye Lashes Mesh
 
Displacement maps
 
Head Sub D Export level 1
Head Sub D Export level 2
Head Sub D Export level 3
Head Sub D Export level 4
 
Colour maps
 
Head Colour 10k
Eyes Colour
Teeth Colour
 
SSS maps
 
Diffuse
Bump
Lower Dermis Amount
Lower Dermis Colour
Reflection Amount
Spec Amount
Spec Roughness
Epidermis Colour
Eyes Epidermis Colour
Eyes Lower Dermis Colour
Hair Colour
Hair Length
Hair Mask
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